

So what do I think about SD2? I would not bet a penny on it becoming a good game. Even worse, oftentimes they try to broaden their focus to draw in more players, when in fact it has the complete opposite result. There is no pleasing everyone and this is what so many game devs do not realize. Yes there will be people who like all these various aspects, there are even some who WANT all this to be in one game, but the more circles you draw on your target audience board, the smaller the overlap will be. If something can be automated, then people will complain that the AI is not good enough and they HAVE to micromanage everything, if things cannot be automated, then people will complain about the lack of that. Those who want ground combat will not find it good enough (as evidently effort had to be split between ground and space combat + all other things), those who want space combat will not find it good enough either, lets not even consider those who will not like the game BECAUSE it has ground combat.

People looking for a management game will be bothered by the strategic aspects, those looking for strategy will be bored by management. A game without focus will never be successful. Ever heard the phrase: Jack of all trades, master of none? Well. I smell the classic case of wanting to be everything at once. When all the other contenders in a race are running in the wrong direction, are blind or have no legs at all, then the one eyed runner with the one leg will win by default as long as he manages to hop through the finish line without breaking his neck. At this time, no announcements regarding Early Access or an open beta have been made. I believe it was mentioned before, but it bears repeating that these ground units are also fully customizable with different weapons and armor.Īs the video closes, it confirms that StarDrive 2 is scheduled for a Fall 2014 release. It’s a different approach, certainly for a 4X space game, but seeing as though I expect ground combat to take a backseat to space combat, it may end up being the right call. As Daniel describes in the video, his vision is for the ground based combat to play out like “fantasy, science fiction chess”. One major difference here though is that combat is deterministic, meaning no random dice rolls. Two sides square off in an asteroid base in a mode that is reminiscent of a turn-based tactical game like XCOM, Jagged Alliance, or Xenonauts, complete with action point allotments. The video ends with an up to date look at ground combat, not just on planets, but on bases as well. Minor races are also poised to play a role in StarDrive 2, and the video mentions that it will be up to the major races to decide whether they want to bargain with them or simply conquer/enslave them.

#Xenonauts base aa defenses android
On the economic front, the dev log shows off some new android citizens, a new type of constructible worker that will play a pivotal role for the mechanical races, though they are also usable by the more traditional races. The starmap has received enhancements by way of a new empire border system that is easy to read and a vast improvement over the original StarDrive’s more blob like structure. While the real-time combat appears to be greatly enhanced over its predecessor, the strategy “4X” mode of the game has been getting some attention. And, alongside an enhanced vertical perspective in combat, a feature which allows ships to appear to fly under and over one another, continue to make combat more exciting to watch and presumably to participate in. Fighters have become smaller and more numerous. Thankfully, new defensive technologies such as point defense weapons and ECM jammers have been added to help even the odds against enemy missile boats. The combat AI has received some overhauls, and is now more capable of taking advantage of their long-range weaponry. The August video begins with a return to the space battlefield once more. A new dev log video has arrived and is putting many of the game’s new and enhanced features on display for all of us to see.Īs has been customary with the StarDrive 2 videos, we once again get a peek under the hood at multiple facets of gameplay. Thankfully, they’ve not left those of us who can’t attend empty-handed. Iceberg Interactive and Zero Sum Games are preparing to show off their progress on their upcoming title, StarDrive 2, at GamesCom 2014 next week.
